
- Co-op
- Sci-fi shooter
- 1–4 players
BONDED
Complete the contract. Survive the fine print.
A co-op sci-fi contract shooter for one to four players.
BONDED is a sci-fi contract shooter in development, built around dangerous jobs and the cost of getting them done. Enter derelict ships and hostile facilities, recover valuable data, and decide whether extra pay is worth the extra risk. Damage, missed obligations, and replacement bodies eat into your earnings. Getting out alive is only part of the job. Getting paid is the other.
Designed for solo play and cooperative crews, with shared rewards, shared liability, and expensive mistakes.

How the job works
The contract is the mission
Every job comes with an objective, a few clauses, a payout, and an extraction window. Clear every enemy and break the clauses, and you can still lose.
Violence has a price
Ammunition, med supplies, damaged equipment, and replacement bodies all land on the invoice. Don't solve a small problem with an expensive missile.
Shared bond, personal mistakes
The crew's bond is shared, so one bad call can cut everyone's pay. Every argument over the comms is about real money.
Greed is always tempting
The contract is done and extraction is open. There's another crate in that building. Extra salvage adds weight, time, and risk.
Death sends an invoice
When your vital signs drop, choose between reconstitution, which costs credits and a replacement kit, and waiting for your crew to rescue you.
Kit out with the Quartermaster
Buy and fit helmets, plate carriers, and body armour between jobs, and balance protection against weight.
On the job
In development, with invite-only online playtests.
Built in Godot with Synty assets.
Join the Discord to follow development and ask about playtest invites. New footage lands on YouTube first.




